06 //

ARCHIVE

A chronological record of experiments, iterations, and broken patterns.

v0.1.0-alpha2024.01

Initial experiment. Snake game prototype with basic AI pathfinding and manual controls.

v0.3.0-beta2024.03

Added doodle canvas with brush, pen, and spray tools. Introduced undo/redo system.

v0.5.0-beta2024.05

Matrix rain visual effects and draggable text with physics-based inertia.

v0.7.0-rc12024.07

Particle playground with attract, repel, and orbit modes. Mobile touch optimization.

v0.9.0-rc22024.09

Snake shape food modes introduced. Super food system with time-limited diamond pickups.

v1.0.0-stable2024.10

Full release. Neural snake with shape food modes, fullscreen support, and mobile gestures.

v1.0.4-beta2024.12

Current build. Glitch editorial design philosophy established. Gallery subpages added.