06 //
ARCHIVE
A chronological record of experiments, iterations, and broken patterns.
v0.1.0-alpha2024.01
Initial experiment. Snake game prototype with basic AI pathfinding and manual controls.
v0.3.0-beta2024.03
Added doodle canvas with brush, pen, and spray tools. Introduced undo/redo system.
v0.5.0-beta2024.05
Matrix rain visual effects and draggable text with physics-based inertia.
v0.7.0-rc12024.07
Particle playground with attract, repel, and orbit modes. Mobile touch optimization.
v0.9.0-rc22024.09
Snake shape food modes introduced. Super food system with time-limited diamond pickups.
v1.0.0-stable2024.10
Full release. Neural snake with shape food modes, fullscreen support, and mobile gestures.
v1.0.4-beta2024.12
Current build. Glitch editorial design philosophy established. Gallery subpages added.